MacCready, alcalde de Lamplight
Criatura legendaria — Consejero humano
Siempre que una criatura que controlas con fuerza de 2 o menos ataque, gana la habilidad de escurridizo hasta el final del turno. (No puede ser bloqueada por criaturas con mayor fuerza que la suya.)
Siempre que una criatura con fuerza de 4 o más te ataque, su controlador pierde 2 vidas y tú ganas 2 vidas.
Siempre que una criatura con fuerza de 4 o más te ataque, su controlador pierde 2 vidas y tú ganas 2 vidas.
1/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Similarly, the power of the creature attacking you is checked only when MacCready’s second ability triggers. Once it triggers, the creature’s controller will lose 2 life and you’ll gain 2 life when the ability resolves, regardless of whether or not its power is still 4 or greater at that time or whether or not it’s still on the battlefield.
The power of your attacking creature is checked only when MacCready’s first ability triggers. Once it triggers, the creature will gain skulk until end of turn when the ability resolves, regardless of whether or not its power is still 2 or less at that time.
The power of your attacking creature is checked only when MacCready’s first ability triggers. Once it triggers, the creature will gain skulk until end of turn when the ability resolves, regardless of whether or not its power is still 2 or less at that time.
Rulings
Similarly, the power of the creature attacking you is checked only when MacCready’s second ability triggers. Once it triggers, the creature’s controller will lose 2 life and you’ll gain 2 life when the ability resolves, regardless of whether or not its power is still 4 or greater at that time or whether or not it’s still on the battlefield.
The power of your attacking creature is checked only when MacCready’s first ability triggers. Once it triggers, the creature will gain skulk until end of turn when the ability resolves, regardless of whether or not its power is still 2 or less at that time.
The power of your attacking creature is checked only when MacCready’s first ability triggers. Once it triggers, the creature will gain skulk until end of turn when the ability resolves, regardless of whether or not its power is still 2 or less at that time.
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