Jason Bright, Glowing Prophet
Legendary Creature — Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
Rulings
If a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.
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