Abri 87 : évolution forcée (Fallout)
Abri 87 : évolution forcée back
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Abri 87 : évolution forcée

Enchantement — saga

(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Acquérez le contrôle d'une créature non-Mutant ciblée tant que vous contrôlez l'Abri 87.
II — Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez. Elle devient un mutant en plus de ses autres types.
III — Piochez un nombre de cartes égal à la force la plus élevée parmi les mutants que vous contrôlez.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
If Vault 87 leaves the battlefield before its first chapter ability resolves, you won’t gain control of the target creature at all.
Use the greatest power among Mutants you control as Vault 87’s last ability resolves to determine how many cards to draw.
The target of Vault 87’s first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won’t end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
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Value
0.18€


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