Samut, puesta a prueba
Planeswalker — Samut
+1: Hasta una criatura objetivo gana la habilidad de dañar dos veces hasta el final del turno.
−2: Samut, puesta a prueba hace 2 puntos de daño divididos como elijas entre una o dos criaturas y/o jugadores objetivo.
−7: Busca en tu biblioteca hasta dos cartas de criatura y/o planeswalker, ponlas en el campo de batalla y luego baraja tu biblioteca.
−2: Samut, puesta a prueba hace 2 puntos de daño divididos como elijas entre una o dos criaturas y/o jugadores objetivo.
−7: Busca en tu biblioteca hasta dos cartas de criatura y/o planeswalker, ponlas en el campo de batalla y luego baraja tu biblioteca.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
Rulings
If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other.
You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.
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