Ladrón de cordura
Criatura — Espectro
Vuela.
Siempre que el Ladrón de cordura haga daño de combate a un jugador, mira las tres primeras cartas de la biblioteca de ese jugador, exilia una de ellas boca abajo y luego pon el resto en su cementerio. Mientras esa carta permanezca exiliada, puedes mirarla, lanzarla y gastar maná como si fuera maná de cualquier tipo para lanzar ese hechizo.
Siempre que el Ladrón de cordura haga daño de combate a un jugador, mira las tres primeras cartas de la biblioteca de ese jugador, exilia una de ellas boca abajo y luego pon el resto en su cementerio. Mientras esa carta permanezca exiliada, puedes mirarla, lanzarla y gastar maná como si fuera maná de cualquier tipo para lanzar ese hechizo.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Rulings
Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
An effect that instructs you to “cast” a card doesn't allow you to play lands.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
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