Relógio da Meia-noite
Artefato
: Adicione .
: Coloque um marcador de hora em Relógio da Meia-noite.
No início de cada manutenção, coloque um marcador de hora em Relógio da Meia-noite.
Quando o décimo segundo marcador de hora for colocado em Relógio da Meia-noite, embaralhe sua mão e seu cemitério em seu grimório e depois compre sete cards. Exile Relógio da Meia-noite.
: Coloque um marcador de hora em Relógio da Meia-noite.
No início de cada manutenção, coloque um marcador de hora em Relógio da Meia-noite.
Quando o décimo segundo marcador de hora for colocado em Relógio da Meia-noite, embaralhe sua mão e seu cemitério em seu grimório e depois compre sete cards. Exile Relógio da Meia-noite.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Rulings
If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
You can activate Midnight Clock's mana ability to pay the cost of its second ability.
Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
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