Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
If a card in a player's graveyard has in its mana cost, that X is considered to be 0.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
If a card in a player's graveyard has in its mana cost, that X is considered to be 0.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
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Value
0.97€


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