Карта Сокровищ // БУХТА СОКРОВИЩ
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Артефакт // Земля

, : предскажите 1. Положите один жетон ориентира на Карту Сокровищ. Затем, если на ней есть не менее трех жетонов ориентира, удалите те жетоны, трансформируйте Карту Сокровищ и создайте три фишки бесцветного артефакта Клад со способностью «, пожертвуйте этот артефакт: добавьте одну ману любого цвета в ваше хранилище маны». // (Трансформируется из Карты Сокровищ.)
: добавьте в ваше хранилище маны.
, пожертвуйте Клад: возьмите карту.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.
If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If Treasure Map leaves the battlefield before its ability resolves, you can’t put a landmark counter on it. However, if it somehow already had three landmark counters on it before it left the battlefield, you’ll get three Treasures.
If a third landmark counter is put on Treasure Map by something other than the resolution of its first ability (as modified by any applicable replacement effects), you won’t remove those counters, transform Treasure Map, or get Treasures yet. You’ll have to wait until you activate its first ability again.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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