Brandungsmaschine
Artefaktkreatur — Konstrukt
Verteidiger
: Die Brandungsmaschine verliert Verteidiger und erhält „Diese Kreatur kann nicht geblockt werden."
: Die Brandungsmaschine wird blau und hat Basis-Stärke und -Widerstandskraft 5/4. Aktiviere diese Fähigkeit nur, falls die Brandungsmaschine nicht Verteidiger hat.
: Ziehe drei Karten. Aktiviere diese Fähigkeit nur, falls die Brandungsmaschine blau ist, und nur einmal.
: Die Brandungsmaschine verliert Verteidiger und erhält „Diese Kreatur kann nicht geblockt werden."
: Die Brandungsmaschine wird blau und hat Basis-Stärke und -Widerstandskraft 5/4. Aktiviere diese Fähigkeit nur, falls die Brandungsmaschine nicht Verteidiger hat.
: Ziehe drei Karten. Aktiviere diese Fähigkeit nur, falls die Brandungsmaschine blau ist, und nur einmal.
3/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Surge Engine loses defender in some way other than its first ability, its second ability may still be activated. Likewise, if it becomes blue in some way other than its second ability, its last ability may still be activated. Note that an effect that allows a creature to “attack as though it didn’t have defender” doesn’t actually cause it to lose defender.
Surge Engine’s last ability can be activated only once per game, not once per turn.
If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it’s a new object on the battlefield and its last ability can be activated again (once it’s blue, of course).
Surge Engine’s last ability can be activated only once per game, not once per turn.
If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it’s a new object on the battlefield and its last ability can be activated again (once it’s blue, of course).
Rulings
If Surge Engine loses defender in some way other than its first ability, its second ability may still be activated. Likewise, if it becomes blue in some way other than its second ability, its last ability may still be activated. Note that an effect that allows a creature to “attack as though it didn’t have defender” doesn’t actually cause it to lose defender.
Surge Engine’s last ability can be activated only once per game, not once per turn.
If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it’s a new object on the battlefield and its last ability can be activated again (once it’s blue, of course).
Surge Engine’s last ability can be activated only once per game, not once per turn.
If a Surge Engine whose last ability has been activated leaves the battlefield and comes back, it’s a new object on the battlefield and its last ability can be activated again (once it’s blue, of course).
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