Ral, Ingegno Crepitante
Planeswalker Leggendario — Ral
Ogniqualvolta lanci una magia non creatura, metti un segnalino fedeltà su Ral, Ingegno Crepitante.
+1: Crea una pedina creatura Lontra 1/1 blu e rossa con prodezza.
−3: Pesca tre carte, poi scarta due carte.
−10: Pesca tre carte. Ottieni un emblema con "Le magie istantaneo e stregoneria che lanci hanno tempesta". (Ogniqualvolta lanci una magia istantaneo o stregoneria, copiala per ogni magia che hai lanciato prima in questo turno.)
+1: Crea una pedina creatura Lontra 1/1 blu e rossa con prodezza.
−3: Pesca tre carte, poi scarta due carte.
−10: Pesca tre carte. Ottieni un emblema con "Le magie istantaneo e stregoneria che lanci hanno tempesta". (Ogniqualvolta lanci una magia istantaneo o stregoneria, copiala per ogni magia che hai lanciato prima in questo turno.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
Rulings
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
If a spell has multiple instances of storm, each will trigger separately.
Spells cast from zones other than a player’s hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
Ral’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
The copies of instant and sorcery spells you cast created by the storm ability are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
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