Temporada de reuniones
Conjuro
Elige modos hasta usar un máximo total de cinco {P}. Puedes elegir el mismo modo más de una vez.
{P} — Pon un contador +1/+1 sobre una criatura que controlas. Gana las habilidades de vigilancia y arrollar hasta el final del turno.
{P}{P} — Elige artefacto o encantamiento. Destruye todos los permanentes del tipo elegido.
{P}{P}{P} — Roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que controlas.
{P} — Pon un contador +1/+1 sobre una criatura que controlas. Gana las habilidades de vigilancia y arrollar hasta el final del turno.
{P}{P} — Elige artefacto o encantamiento. Destruye todos los permanentes del tipo elegido.
{P}{P}{P} — Roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que controlas.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
Rulings
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
Choices made for the first and second modes of Season of Gathering aren’t made until the spell is resolving.
If all targets for the chosen modes become illegal before the Season resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No player can cast spells or activate abilities in between the modes of a resolving spell.
You don’t have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn’t, but you could.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can’t “save up” pawprint symbols from one Season spell to use on a future one, mostly because there isn’t anything concrete to save up. They’re just pawprints.
Your collection? Your decks?
Want to manage your collection and/or create decks?