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standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Angel of Serenity leaves the battlefield before its enters-the-battlefield ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the enters-the-battlefield ability will resolve and exile the targeted creatures and/or creature cards indefinitely.
You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
You choose the targets as part of putting the enters-the-battlefield trigger on the stack. Because that ability includes “you may,” you choose whether to exile the targets when the ability resolves.
If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled.
You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
You choose the targets as part of putting the enters-the-battlefield trigger on the stack. Because that ability includes “you may,” you choose whether to exile the targets when the ability resolves.
If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled.
Rulings
If Angel of Serenity leaves the battlefield before its enters-the-battlefield ability has resolved, its leaves-the-battlefield ability will trigger and do nothing. Then the enters-the-battlefield ability will resolve and exile the targeted creatures and/or creature cards indefinitely.
You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
You choose the targets as part of putting the enters-the-battlefield trigger on the stack. Because that ability includes “you may,” you choose whether to exile the targets when the ability resolves.
If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled.
You choose up to three total targets from among other creatures on the battlefield and creature cards in graveyards. You may choose zero targets.
You choose the targets as part of putting the enters-the-battlefield trigger on the stack. Because that ability includes “you may,” you choose whether to exile the targets when the ability resolves.
If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled.
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