Click to flip the card
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
Rulings
If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
Your collection? Your decks?
Want to manage your collection and/or create decks?