Classe : roublard
Enchantement : classe
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, exilez la carte du dessus de la bibliothèque de ce joueur face cachée. Vous pouvez la regarder tant qu'elle reste exilée.
: Niveau 2
//Level_2//
Les créatures que vous contrôlez ont la menace.
: Niveau 3
//Level_3//
Vous pouvez jouer les cartes exilées par la Classe : roublard, et vous pouvez dépenser du mana comme si c'était du mana de n'importe quelle couleur pour lancer ces sorts.
À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, exilez la carte du dessus de la bibliothèque de ce joueur face cachée. Vous pouvez la regarder tant qu'elle reste exilée.
: Niveau 2
//Level_2//
Les créatures que vous contrôlez ont la menace.
: Niveau 3
//Level_3//
Vous pouvez jouer les cartes exilées par la Classe : roublard, et vous pouvez dépenser du mana comme si c'était du mana de n'importe quelle couleur pour lancer ces sorts.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Rulings
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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