Klasse der Schurken

Verzauberung — Klasse

(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, schicke die oberste Karte der Bibliothek jenes Spielers verdeckt ins Exil. Du kannst sie anschauen, solange sie im Exil bleibt.
: Stufe 2
//Level_2//
Kreaturen, die du kontrollierst, haben Bedrohlichkeit.
: Stufe 3
//Level_3//
Du kannst von der Klasse der Schurken ins Exil geschickte Karten spielen, und um sie zu wirken, kannst du Mana ausgeben, als wäre es Mana einer beliebigen Farbe.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you have more than one Rogue Class on the battlefield, they each track exiled cards individually.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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Value
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