Werwolf-Rudelführerin

Kreatur — Mensch, Werwolf

Rudeltaktik — Immer wenn die Werwolf-Rudelführerin angreift und falls du in diesem Kampf mit Kreaturen mit Gesamtstärke 6 oder mehr angegriffen hast, ziehe eine Karte.
: Bis zum Ende des Zuges hat die Werwolf-Rudelführerin Basis-Stärke und -Widerstandskraft 5/3, verursacht Trampelschaden und ist kein Mensch.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
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Value
13.87€


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