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原初の力

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あなたがコントロールしているクリーチャー1体とあなたがコントロールしていないクリーチャー最大1体を対象とする。ターン終了時まで、その前者は+X/+Xの修整を受ける。その後、その前者はその後者と格闘を行う。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.
You can cast Primal Might targeting only the creature you control.
If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.
You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.
You can cast Primal Might targeting only the creature you control.
If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.
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Value
0.16€


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