Villainous Wealth

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You cast the cards one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last card you cast will be the first one to resolve. Ignore timing restrictions based on the cards’ types. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Any cards you don’t cast this way will remain in exile.
If a card has in its mana cost, you must choose 0 as the value for X when casting it.
Because you’re already casting the cards using an alternative cost (by casting them without paying their mana costs), you can’t pay any other alternative costs for the cards, including casting them face down using the morph ability. You can pay additional costs, such as kicker costs. If the cards have any mandatory additional costs, you must pay those.
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
Any cards you don’t cast this way will remain in exile.
You choose which spells (if any) to cast as Villainous Wealth resolves. If you do, you do so as part of the resolution of Villainous Wealth. You can’t wait to cast them later in the turn.
You cast the spells one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the spells’ types. Other timing restrictions, such as “Cast [this spell] only during combat,” must be followed.
If a spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
You cast the cards one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last card you cast will be the first one to resolve. Ignore timing restrictions based on the cards’ types. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Any cards you don’t cast this way will remain in exile.
If a card has in its mana cost, you must choose 0 as the value for X when casting it.
Because you’re already casting the cards using an alternative cost (by casting them without paying their mana costs), you can’t pay any other alternative costs for the cards, including casting them face down using the morph ability. You can pay additional costs, such as kicker costs. If the cards have any mandatory additional costs, you must pay those.
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
Any cards you don’t cast this way will remain in exile.
You choose which spells (if any) to cast as Villainous Wealth resolves. If you do, you do so as part of the resolution of Villainous Wealth. You can’t wait to cast them later in the turn.
You cast the spells one at a time as Villainous Wealth is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the spells’ types. Other timing restrictions, such as “Cast [this spell] only during combat,” must be followed.
If a spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
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Value
0.13€


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