Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can cast Mass Mutiny even if an opponent doesn’t control any creatures. You simply won’t choose a target for that opponent.
Mass Mutiny can target untapped creatures.
The phrase “up to one” was inadvertently omitted from Mass Mutiny’s rules text. The card has received errata to correct this.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with totem armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
You can cast Mass Mutiny even if an opponent doesn’t control any creatures. You simply won’t choose a target for that opponent.
Mass Mutiny can target untapped creatures.
The phrase “up to one” was inadvertently omitted from Mass Mutiny’s rules text. The card has received errata to correct this.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with totem armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
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Value
0.27€


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