Talent du télépathe (Magic Origins)
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Talent du télépathe

Rituel

L'adversaire ciblé révèle les sept cartes du dessus de sa bibliothèque. Vous pouvez lancer une carte d'éphémère ou de rituel parmi elles sans payer son coût de mana. Ce joueur met ensuite le reste dans son cimetière.Maîtrise de sort — S'il y a au moins deux cartes d'éphémère et/ou de rituel dans votre cimetière, vous pouvez lancer jusqu'à deux cartes d'éphémère et/ou de rituel révélées à la place d'une.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The cards will be put into their owner’s graveyard after they resolve, not yours.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
The cards will be put into their owner’s graveyard after they resolve, not yours.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
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Value
0.44€


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