Ruf des Vollmonds
Verzauberung — Aura
Verzaubert eine KreaturDie verzauberte Kreatur erhält +3/+2 und verursacht Trampelschaden. (Sie kann beim Angreifen überschüssigen Kampfschaden dem verteidigenden Spieler oder Planeswalker zufügen.)Opfere zu Beginn jedes Versorgungssegments, falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, den Ruf des Vollmonds.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Call of the Full Moon’s last ability will look at the entire previous turn, even if Call of the Moon wasn’t on the battlefield for some or all of that turn. For example, if you cast Call of the Full Moon and another spell on the same turn, you’ll have to sacrifice Call of the Full Moon at the beginning of the upkeep of the following turn.
A single player must have cast two or more spells during the previous turn for Call of the Full Moon’s last ability to trigger. If multiple players each cast just one spell during that turn, the ability won’t trigger.
A single player must have cast two or more spells during the previous turn for Call of the Full Moon’s last ability to trigger. If multiple players each cast just one spell during that turn, the ability won’t trigger.
Rulings
Call of the Full Moon’s last ability will look at the entire previous turn, even if Call of the Moon wasn’t on the battlefield for some or all of that turn. For example, if you cast Call of the Full Moon and another spell on the same turn, you’ll have to sacrifice Call of the Full Moon at the beginning of the upkeep of the following turn.
A single player must have cast two or more spells during the previous turn for Call of the Full Moon’s last ability to trigger. If multiple players each cast just one spell during that turn, the ability won’t trigger.
A single player must have cast two or more spells during the previous turn for Call of the Full Moon’s last ability to trigger. If multiple players each cast just one spell during that turn, the ability won’t trigger.
Your collection? Your decks?
Want to manage your collection and/or create decks?