standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
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premodern
Rulings
Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn’t revealed to other players.
If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn’t revealed to other players.
If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
Rulings
Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn’t revealed to other players.
If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn’t revealed to other players.
If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
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