Линвала, Охранительница
Легендарное Существо — Ангел
Полет
Когда Линвала, Охранительница выходит на поле битвы, если у оппонента больше жизней, чем у вас, вы получаете 5 жизней.
Когда Линвала выходит на поле битвы, если под контролем оппонента больше существ, чем у вас, положите на поле битвы одну фишку существа 3/3 белый Ангел с Полетом.
Когда Линвала, Охранительница выходит на поле битвы, если у оппонента больше жизней, чем у вас, вы получаете 5 жизней.
Когда Линвала выходит на поле битвы, если под контролем оппонента больше существ, чем у вас, положите на поле битвы одну фишку существа 3/3 белый Ангел с Полетом.
5/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In a multiplayer game, it’s possible for the condition to be true at both times but with respect to two different opponents.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
Rulings
In a multiplayer game, it’s possible for the condition to be true at both times but with respect to two different opponents.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
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