Linvala, a Preservadora
Criatura Lendária — Anjo
Voar
Quando Linvala, a Preservadora, entrar no campo de batalha, se um oponente tiver mais pontos de vida que você, você ganhará 5 pontos de vida.
Quando Linvala entrar no campo de batalha, se um oponente controlar mais criaturas que você, coloque no campo de batalha uma ficha de criatura branca 3/3 do tipo Anjo com voar.
Quando Linvala, a Preservadora, entrar no campo de batalha, se um oponente tiver mais pontos de vida que você, você ganhará 5 pontos de vida.
Quando Linvala entrar no campo de batalha, se um oponente controlar mais criaturas que você, coloque no campo de batalha uma ficha de criatura branca 3/3 do tipo Anjo com voar.
5/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In a multiplayer game, it’s possible for the condition to be true at both times but with respect to two different opponents.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
Rulings
In a multiplayer game, it’s possible for the condition to be true at both times but with respect to two different opponents.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
For each triggered ability, the game checks to see if the condition is true at the moment the ability would trigger. If the condition isn’t true, the ability won’t trigger. If the ability does trigger, the game will check again to see if the condition is true as the ability tries to resolve. If it’s not true at that time, the ability won’t do anything.
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