Vestir Armadura

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Até o final do turno, a criatura ou o Veículo alvo torna-se uma criatura artefato com poder e resistência básicos 4/5.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Suit Up causes a Vehicle to become an artifact creature, it doesn't count as “crewing” that Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
The creature or planeswalker card you return to your hand is not chosen until after you mill three cards. You may choose a creature or planeswalker card from among all the cards in your graveyard, including the milled cards.
Suit Up will overwrite any previous effects that set the creature or Vehicle's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
If Suit Up causes a Vehicle to become an artifact creature, it doesn't count as “crewing” that Vehicle for any ability that would trigger off of a Vehicle becoming crewed.
The creature or planeswalker card you return to your hand is not chosen until after you mill three cards. You may choose a creature or planeswalker card from among all the cards in your graveyard, including the milled cards.
Suit Up will overwrite any previous effects that set the creature or Vehicle's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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Value
0.06€


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