Enseignements des kirin // Orochi touché par les kirin
//

Enchantement — saga // Créature-enchantement — serpent et moine

(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ».)
I — Meulez trois cartes. Créez un jeton de créature 1/1 incolore Esprit.
II— Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
III— Exilez cette saga, puis renvoyez-la sur le champ de bataille, transformée et sous votre contrôle. // À chaque fois que l'Orochi touché par les kirin attaque, choisissez l'un —
• Exilez une carte de créature ciblée depuis un cimetière. Quand vous faites ainsi, créez un jeton de créature 1/1 incolore Esprit.
• Exilez une carte non-créature ciblée depuis un cimetière. Quand vous faites ainsi, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.

1/1
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.17€


Related cards

Links
MCT tags