Skithiryx, el dragón de ruina
Criatura legendaria — Esqueleto dragón
Vuela.
Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)
: Skithiryx, el dragón de ruina gana la habilidad de prisa hasta el final del turno.
: Regenera a Skithiryx.
Infectar. (Esta criatura hace daño a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.)
: Skithiryx, el dragón de ruina gana la habilidad de prisa hasta el final del turno.
: Regenera a Skithiryx.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A player who has ten or more poison counters loses the game. This is a state-based action.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Rulings
A player who has ten or more poison counters loses the game. This is a state-based action.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
Damage that a creature with infect deals doesn't result in damage being marked on a creature or a player losing life. Instead, it results in that many -1/-1 counters being put on that creature or that many poison counters being given to that player. Damage dealt to planeswalkers still results in that planeswalker losing that many loyalty counters.
The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends.
Damage from a source with infect is damage in all respects. If the source with infect also has lifelink, damage dealt by that source also causes its controller to gain that much life. Damage from a source with infect can be prevented or redirected. Abilities that trigger on damage being dealt will trigger if a source with infect deals damage, if appropriate.
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