進化の爪、エズーリ

伝説のクリーチャー — ファイレクシアン・エルフ・戦士

パワーが2以下であるクリーチャー1体があなたのコントロール下で戦場に出るたび、あなたは経験カウンター1個を得る。
あなたのターンの戦闘の開始時に、あなたがコントロールしていてこれでないクリーチャー1体を対象とする。それの上に+1/+1カウンターをX個置く。Xはあなたが持つ経験カウンターの個数に等しい。

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn’t required for play. It’s simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
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