Thought Prison
Artifact
Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The second ability triggers only once per spell. If the spell shares both a color and a converted mana cost with the imprinted card, Thought Prison deals 2 damage, not 4.
Rulings
The second ability triggers only once per spell. If the spell shares both a color and a converted mana cost with the imprinted card, Thought Prison deals 2 damage, not 4.
Your collection? Your decks?
Want to manage your collection and/or create decks?