Redeem the Lost
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don’t win the clash, the spell is put into the graveyard from the stack as normal.
If the spell is countered or doesn’t resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won’t be returned to your hand.
If the spell is countered or doesn’t resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won’t be returned to your hand.
Rulings
If you win the clash, the spell moves from the stack to your hand as part of its resolution. It never hits the graveyard. If you don’t win the clash, the spell is put into the graveyard from the stack as normal.
If the spell is countered or doesn’t resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won’t be returned to your hand.
If the spell is countered or doesn’t resolve for any reason (for example, if all its targets become illegal), none of its effects happen. There is no clash, and the spell card won’t be returned to your hand.
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