Gilt-Leaf Archdruid (Morningtide)
Gilt-Leaf Archdruid back
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Gilt-Leaf Archdruid

Creature — Elf Druid

Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.

3/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
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Value
0.98€


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