Gefangene Seltsamkeit // Vollendeter Beschwörer
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Kreatur — Seltsamkeit // Kreatur — Phyrexianer, Seltsamkeit
Verteidiger
: Transformiere die Gefangene Seltsamkeit. Aktiviere diese Fähigkeit wie eine Hexerei. ( kann entweder mit oder 2 Lebenspunkten bezahlt werden.) // Wenn diese Kreatur in den Vollendeten Beschwörer transformiert, schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst sie bis zum Ende deines nächsten Zuges spielen.
: Transformiere die Gefangene Seltsamkeit. Aktiviere diese Fähigkeit wie eine Hexerei. ( kann entweder mit oder 2 Lebenspunkten bezahlt werden.) // Wenn diese Kreatur in den Vollendeten Beschwörer transformiert, schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst sie bis zum Ende deines nächsten Zuges spielen.
1 // 3/3 // 3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you don’t play the card, it will remain exiled.
You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
Rulings
If you don’t play the card, it will remain exiled.
You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
You may play the card exiled with Compleated Conjurer even if Compleated Conjurer leaves the battlefield or you lose control of it.
Playing the card exiled with Compleated Conjurer follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Compleated Conjurer only if you haven’t played a land yet that turn.
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