Vorinclex // Die Glanzvolle Evolution
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Legendäre Kreatur — Phyrexianer, Prätor // Verzauberung — Sage

Verursacht Trampelschaden, Reichweite
Wenn Vorinclex ins Spiel kommt, durchsuche deine Bibliothek nach bis zu zwei Wald-Karten, zeige sie offen vor, nimm sie auf deine Hand und mische danach.
: Schicke Vorinclex ins Exil und bringe ihn dann transformiert unter der Kontrolle seines Besitzers ins Spiel zurück. Aktiviere diese Fähigkeit wie eine Hexerei. // (Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.)
I — Du millst zehn Karten. Bringe davon bis zu zwei Kreaturenkarten ins Spiel.
II — Verteile sieben +1/+1-Marken auf eine beliebige Anzahl an Kreaturen deiner Wahl, die du kontrollierst.
III — Bis zum Ende des Zuges erhalten Kreaturen, die du kontrollierst „: Diese Kreatur kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst." Schicke Die Glanzvolle Evolution ins Exil und bringe sie dann ins Spiel zurück (mit der Vorderseite nach oben).

6/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
The set of creatures that gain the activated fight ability is determined as the chapter III ability resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t gain that ability. Notably, Vorinclex won’t be back on the battlefield yet, so it won’t gain the ability either.
The Forest cards you find can be any land cards with the Forest land type, not just ones named Forest.
If some of the creatures are illegal targets as the chapter II ability tries to resolve, the original distribution of counters still applies and the counters that would have been put on the illegal targets are lost. They won’t be put instead on a legal target.
You choose how many targets the chapter II ability of The Grand Evolution has and how the counters are distributed as you put the ability onto the stack. Each target must receive at least one counter.
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Value
1288.94€


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