Djeru e Hazoret
Creatura Leggendaria — Dio Umano
Fintanto che hai una o meno carte in mano, Djeru e Hazoret hanno cautela e rapidità.
Ogniqualvolta Djeru e Hazoret attaccano, guarda le prime sei carte del tuo grimorio. Puoi esiliare una carta creatura leggendaria scelta tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. Fino alla fine del turno, puoi lanciare la carta esiliata senza pagare il suo costo di mana.
Ogniqualvolta Djeru e Hazoret attaccano, guarda le prime sei carte del tuo grimorio. Puoi esiliare una carta creatura leggendaria scelta tra esse. Metti le altre in fondo al tuo grimorio in ordine casuale. Fino alla fine del turno, puoi lanciare la carta esiliata senza pagare il suo costo di mana.
5/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
If the spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.
If the spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.
Rulings
If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
If the spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.
If the spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.
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