鼠の密通者

クリーチャー — ネズミ・ならず者

鼠の密通者が戦場に出たとき、各対戦相手はそれぞれカード1枚を捨てる。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To resolve Nezumi Informant’s ability in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Finally, all chosen cards are revealed and discarded at the same time.
To resolve Nezumi Informant’s ability in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Finally, all chosen cards are revealed and discarded at the same time.
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Value
0.12€


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