グレムリンの神童、ジンバル

伝説のクリーチャー — グレムリン・工匠

あなたがコントロールしているすべてのアーティファクト・クリーチャーはトランプルを持つ。
あなたの終了ステップの開始時に、赤の0/0のグレムリン・アーティファクト・クリーチャー・トークン1体を生成する。それの上に+1/+1カウンターX個を置く。Xは、あなたがコントロールしていて名前の異なるアーティファクト・トークンの数に等しい。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
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