Gimbal, prodige gremlin

Créature légendaire : gremlin et artificier

Les créatures-artefacts que vous contrôlez ont le piétinement.
Au début de votre étape de fin, créez un jeton de créature-artefact 0/0 rouge Gremlin. Mettez X marqueurs +1/+1 sur lui, X étant le nombre de jetons d'artefact appelés différemment que vous contrôlez.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, the tokens created by Gimbal’s last ability are named “Gremlin Token.” These tokens have the same name as the 2/2 red Gremlin creature tokens created by Release the Gremlins.
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