standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Rulings
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Your collection? Your decks?
Want to manage your collection and/or create decks?