Graça do Anjo
Mágica Instantânea
Fração de segundo (Enquanto esta mágica estiver na pilha, os jogadores não poderão jogar mágicas ou habilidades ativadas que não sejam habilidades de mana.)
Você não pode perder o jogo neste turno e seus oponentes não podem vencer o jogo neste turno. Até o final do turno, o dano que reduziria seu total de pontos de vida para menos de 1, em vez disso, o reduz para 1.
Você não pode perder o jogo neste turno e seus oponentes não podem vencer o jogo neste turno. Até o final do turno, o dano que reduziria seu total de pontos de vida para menos de 1, em vez disso, o reduz para 1.
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modern
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vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
You can’t pay more life than you have, even if you won’t lose the game.
In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Angel’s Grace doesn’t stop loss of life from effects that say that you lose life.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
You can’t pay more life than you have, even if you won’t lose the game.
In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Angel’s Grace doesn’t stop loss of life from effects that say that you lose life.
Rulings
If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
You can’t pay more life than you have, even if you won’t lose the game.
In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Angel’s Grace doesn’t stop loss of life from effects that say that you lose life.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
You can’t pay more life than you have, even if you won’t lose the game.
In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Angel’s Grace doesn’t stop loss of life from effects that say that you lose life.
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