Mago della Gilda di Sol-Dimora

Creatura — Mago Umano

: Le creature che controlli prendono +1/+0 fino alla fine del turno.
: Metti sul campo di battaglia una pedina creatura Soldato 1/1 rossa e bianca con rapidità.

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.06€


Related cards

Links
MCT tags

Synergie