Summoning Trap

Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
_alt_flag_ru
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
If there are seven or fewer cards in your library, you’ll look at all of them.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
If there are seven or fewer cards in your library, you’ll look at all of them.
You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.24€


Related cards

Links
MCT tags