Progéniture habile
Créature : élémental
La Progéniture habile arrive en jeu avec quatre marqueurs -1/-1 sur elle.
: La créature ciblée ne peut pas bloquer la Progéniture habile ce tour-ci.
À chaque fois que vous jouez un sort bleu, retirez un marqueur -1/-1 de la Progéniture habile.
À chaque fois que vous jouez un sort rouge, retirez un marqueur -1/-1 de la Progéniture habile.
: La créature ciblée ne peut pas bloquer la Progéniture habile ce tour-ci.
À chaque fois que vous jouez un sort bleu, retirez un marqueur -1/-1 de la Progéniture habile.
À chaque fois que vous jouez un sort rouge, retirez un marqueur -1/-1 de la Progéniture habile.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
Rulings
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
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