Absolving Lammasu
Creature — Lammasu
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls. (A suspected creature has menace and can't block.)
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature your opponent controls. (A suspected creature has menace and can't block.)
4/3
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
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