Mordre à l'hameçon
Éphémère
Ne lancez ce sort que pendant le tour d'un adversaire et que pendant le combat.
Prévenez toutes les blessures de combat qui devraient être infligées à vous et aux planeswalkers que vous contrôlez ce tour-ci. Dégagez toutes les créatures attaquantes et incitez-les. Cette phase est suivie d'une phase de combat supplémentaire.
Prévenez toutes les blessures de combat qui devraient être infligées à vous et aux planeswalkers que vous contrôlez ce tour-ci. Dégagez toutes les créatures attaquantes et incitez-les. Cette phase est suivie d'une phase de combat supplémentaire.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Untapping and goading the attacking creatures won’t remove them from combat, even if they’re attacking you.
Take the Bait doesn’t give the opponent whose turn it is an additional main phase. They will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Take the Bait doesn’t give the opponent whose turn it is an additional main phase. They will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Rulings
Untapping and goading the attacking creatures won’t remove them from combat, even if they’re attacking you.
Take the Bait doesn’t give the opponent whose turn it is an additional main phase. They will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Take the Bait doesn’t give the opponent whose turn it is an additional main phase. They will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
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