Null Chamber (Mirage)
Null Chamber back
Click to flip the card
Null Chamber

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you somehow manage to cast this while other spells are on the stack, those spells won’t be countered.
This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.
You choose which opponent makes the choice. Null Chamber does not target that opponent.
If you somehow manage to cast this while other spells are on the stack, those spells won’t be countered.
This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.
You choose which opponent makes the choice. Null Chamber does not target that opponent.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
1.38€


Related cards

Links
MCT tags