Vándalo de azufre

Criatura — Diablo

Amenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.)
Si no es ni de día ni de noche, se hace de día en cuanto el Vándalo de azufre entre al campo de batalla.
Siempre que se pase del día a la noche o de la noche al día, el Vándalo de azufre hace 1 punto de daño a cada oponente.

2/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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