Orim's Chant (Modern Horizons 3)
Orim's Chant back
Click to flip the card
Orim's Chant

Instant

Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

This spell does nothing to creatures which are already attacking. It does not remove attacking creatures from combat.
This spell does not affect the abilities of permanents. It only affects spells.
This can’t be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
The target opponent can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Orim's Chant also won't affect creatures that are already attacking. It does not remove them from combat.
Orim's Chant won't affect spells that your opponents cast before you cast Orim's Chant, including any spells that are still on the stack. Orim's Chant also won't stop your opponents from casting spells after you cast Orim's Chant but before Orim's Chant resolves.
A player who can't cast a spell can't suspend a card.
This spell does nothing to creatures which are already attacking. It does not remove attacking creatures from combat.
This spell does not affect the abilities of permanents. It only affects spells.
This can’t be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
The target opponent can still activate abilities, including abilities of cards in their hands (like cycling). Their triggered abilities work as normal, they can still play lands, and so on.
Orim's Chant also won't affect creatures that are already attacking. It does not remove them from combat.
Orim's Chant won't affect spells that your opponents cast before you cast Orim's Chant, including any spells that are still on the stack. Orim's Chant also won't stop your opponents from casting spells after you cast Orim's Chant but before Orim's Chant resolves.
A player who can't cast a spell can't suspend a card.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
1.39€


Related cards

Links
MCT tags