前駆軟泥、エーヴ (Modern Horizons 2)
前駆軟泥、エーヴ back
Click to flip the card
前駆軟泥、エーヴ

伝説のクリーチャー — ウーズ

ストーム(あなたがこの呪文を唱えたとき、これを、このターンにこれより前に唱えられた呪文の数と同じ回数コピーする。コピーはトークンになる。)
前駆軟泥、エーヴがトークンであるなら、これは伝説ではない。
前駆軟泥、エーヴは、これ以外であなたがコントロールしているウーズの数に等しい数の+1/+1カウンターが置かれた状態で戦場に出る。

2/2
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.13€


Related cards

Links
MCT tags