Aeve, Urahn der Schlammwesen
Legendäre Kreatur — Schlammwesen
Sturm (Wenn du diesen Zauberspruch wirkst, kopiere ihn einmal für jeden Zauberspruch, der in diesem Zug vor ihm gewirkt wurde. Die Kopien werden zu Spielsteinen.)
Aeve, Urahn der Schlammwesen, ist nicht legendär, falls er ein Spielstein ist.
Aeve kommt für jedes andere Schlammwesen, das du kontrollierst, mit einer +1/+1-Marke ins Spiel.
Aeve, Urahn der Schlammwesen, ist nicht legendär, falls er ein Spielstein ist.
Aeve kommt für jedes andere Schlammwesen, das du kontrollierst, mit einer +1/+1-Marke ins Spiel.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
Rulings
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
The storm copies enter the battlefield one by one, followed by the original spell. Each of them enters the battlefield with a number of +1/+1 counters equal to the number of Oozes you control as it enters the battlefield. If you don't control any Oozes at the start, the first one enters with no counters, the second one enters with one counter, and so on.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
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