Serra la bienveillante
Planeswalker légendaire : Serra
+2 : Les créatures avec le vol que vous contrôlez gagnent +1/+1 jusqu'à la fin du tour.
-3 : Créez un jeton de créature 4/4 blanche Ange avec le vol et la vigilance.
-6 : Vous gagnez un emblème avec « Si vous contrôlez une créature, les blessures qui devraient réduire votre total de points de vie à moins de 1 le réduisent à 1 à la place. »
-3 : Créez un jeton de créature 4/4 blanche Ange avec le vol et la vigilance.
-6 : Vous gagnez un emblème avec « Si vous contrôlez une créature, les blessures qui devraient réduire votre total de points de vie à moins de 1 le réduisent à 1 à la place. »
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).
Serra’s emblem doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
In the Commander variant, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Serra’s emblem doesn’t stop loss of life from effects that say that you lose life.
In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn’t matter whether your teammate controls a creature, even if they’re the player being dealt damage
Serra’s first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won’t get +1/+1.
Serra’s emblem doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
In the Commander variant, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Serra’s emblem doesn’t stop loss of life from effects that say that you lose life.
In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn’t matter whether your teammate controls a creature, even if they’re the player being dealt damage
Serra’s first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won’t get +1/+1.
Rulings
If you have less than 1 life and somehow haven’t lost the game, damage dealt to you reduces your life total further below 0 (as normal).
Serra’s emblem doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
In the Commander variant, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Serra’s emblem doesn’t stop loss of life from effects that say that you lose life.
In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn’t matter whether your teammate controls a creature, even if they’re the player being dealt damage
Serra’s first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won’t get +1/+1.
Serra’s emblem doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
In the Commander variant, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
Serra’s emblem doesn’t stop loss of life from effects that say that you lose life.
In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team’s life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn’t matter whether your teammate controls a creature, even if they’re the player being dealt damage
Serra’s first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won’t get +1/+1.
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